

The problem is that Salt and Sacrifice tends to stick within its dull, grey colored palette, and its divisive art style doesn’t help things either. A once-peaceful kingdom is plunged into chaos by encroaching tides of Mages: merciless embodiments of elemental chaos. In a land plagued by powerful and twisted Mages, the condemned Marked Inquisitors take up the hunt.

They’re all themed differently, of course, and you’ll find yourself feeling intimidated the first time you step out of Ashbourne Village and into Greymoss Mire. Salt and Sacrifice is the follow-up to Souls-like dark fantasy RPG, Salt and Sanctuary.

If there’s a complaint to be levied against Salt and Sacrifice’s world design, it would be that the levels all look rather samey. Even as someone who’s admittedly grown rather tired of the Soulsborne formula, I still found it immensely satisfying whenever I discovered a clever shortcut, or when I finally explored an area thoroughly enough to be able to map it out mentally and instantly know where I needed to go next. Out of all the Souls-like games we’ve seen from various developers over the years, Ska Studios still comes the closest to capturing the essence of FromSoft’s series by introducing interconnected world design, and winding paths that smartly lead back to shortcuts or familiar areas you’ve visited before. Played it to death on PS4 and Vita so I wont be double-dipping. Just like its predecessor, Salt and Sacrifice surprised me with just how huge its world is. Bringing Salt and Sanctuary to the Nintendo Switch means more people who like dismal.
